With the Crystal Caverns magic flowing throughout the kingdom, only Bean can stop power from falling into the wrong hands — if she can quit moping first.
With the fate of Dreamland hanging in the balance, a mother battles her daughter for beauty, power and immortality. But living forever comes at a price.
As the townsfolk prepare for war, Bean and Zøg land in the Twinkletown Asylum, where the princess makes a stunning realization about her destiny.
While Bean and the crew try to find a place to dispose of the body, King Zøg battles cops, robots and an angry mob to rescue his three sons.
A battle between the Dreamland army and Dagmar's forces may spell disaster for Princess Bean, unless she can defeat her greatest foe: herself.
Tormented by the mystery of his death, Elfo takes an ill-advised trip to figure out who shot him. Meanwhile, Luci hides Bad Bean's head from Satan.
In the forgotten city of Maru, Bean meets the Queen of the Crones, who encourages her to harness her new special power. Later, Elfo falls for a friend.
Queen Dagmar interrogates the Dreamland townsfolk to find out who's hiding Bean's body. Meanwhile, Luci reconnects with his estranged father.
After Malfus foretells an ominous prophecy, Bean and Mora travel to Steamland to reconnect with Zøg — but first they must decode a cryptic message.
Zøg, Bean and Mora search for a way into the Freak Show to free Derek, Bear Boy and Freckles. Then, Elfo and the crew elude a persistent Bad Bean.
Despite her quirky look and deerstalker cap, Captain Marleau is a skilled detective who becomes one with her cases. Her humor and unpredictable style set her apart as she methodically pursues suspects.
Raneka spirals when Asonta's release is at risk; Keith confronts Latisha about $15,000 missing.
Zac does everything he can to make things right with Fatima, but it may not be enough to win her back.
It's D-day for Cece as she performs on stage for the last round of auditions. Meanwhile, Adrian, a Mystic Hunter and Ginger's new employee plans to drain Cece's magic in order to save his brother.
Cece gets acclimated to living at the school while trying to juggle the Wizens demands for her magic training. Ginger is determined to keep an eye on Cece and makes Amy and Lola her apprentices.
Cece begins to wrestle with her Wizen identity and dance. When she's paired with a reluctant Benoit, she desperately casts a spell hoping to thin her competition, but things don't go as planned.
The Wizens convince Cece to use a spell to get Ginger to allow her to stay at the school, making her schedule less arduous. There's just one catch - she has to agree to become an official Wizen.